![]() The Weather Station came equipped with a Weather Balloon, which the player may have used as a primary function of the room. The Weather Station was a buildable room that would likely have allowed the player to predict incoming weather events, such as snow or rain. Prior to the Deep Dive update, he was originally named Jo Jeffreys. The voice actor for Serik Jevov was Alexander Mercury. It is then revealed that he had released Khaara onto the station and threatened its members on board to relocate the Vesper to the nearest star system to receive a cure from his colleagues, in order to capture Al-An for himself. Shortly after Robin sends the Enzyme 42 sample in the Exchanger Rocket up to the Vesper Station, Jevov activates the planetary shield, intentionally destroying the rocket in the process. Sometime after acquiring Jevov’s PDA, the Vesper finds him in the next sector, and alongside Robin is ordered to return to the Vesper as soon as a ship was made available. At some point in the story, Jevov would contact Robin on an unmonitored channel informing that he could provide her information regarding her conflict with Al-An residing in her head shortly before cutting off. During the game’s old introduction, he awakens Al-An and escapes into an Alterra Shuttle only to survive crash-landing in the Glacial Basin. Serik Jevov was the main antagonist of the story prior to the Frostbite Update, Jevov served as a contractor working for Alterra, alongside Robin Goodall. In the Deep Dive iteration of the story, Maxim interrogates Jevov, ordering him to deactivate the planetary shield, and proceeds to put Sam under arrest. ![]() ![]() In the story prior to the Frostbite update, he briefly interrogates Robin Goodall on the unusual biometrics recorded from her biosample that she sent up in the Exchanger Rocket. Maxim Plenty was a character serving as the Director of the 4546B Vesper Mission. Kn1ghTski65 was a character that sold a passenger shuttle to Robin. For progression reasons, the area was cut a month before release and replaced with Delta Island. As evidenced by the leftover biome ID, it was located near a cave in the Ice Sheet called the Rocket Cave. The Rocket Area Shelf was the pre-release location of the Exchanger Rocket. Before the area was removed a Shadow Leviathan and a few crystals could be found at the entrance to the area. The area was removed from the world as of build 32522 and the crystal wall has been replaced by a short tunnel leading to a dead end. It was then cut as the story no longer required that the player be kept from accessing the Architect Gate Base (formally known as the Architect Shield Base). In early access version 8 and 8.1 the entrance to the area was blocked off by a wall of crystals to stop the player from progressing further than the developers intended. The biome was one of the three original "Hover" biomes, the other two being the Glacial Basin ( hoverarea) and the Arctic Spires ( hoverzone2). It had no fauna and was connected to the Fabricator Caverns via a big deep hole. Hoverzone 3 was an unfinished surface biome that served as the way back to the Architect Gate Base (which at the time was known as the Architect Shield Base) during the game's final act.
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